Learning Legion

Course Curriculum

Introduction
Gameplay Library Details 00:05:00
Main Quest
Main Quest Overview Details 00:02:00
STEP 1: Generate Ideas [BASIC] Details 00:00:00
STEP 1: Generate Ideas [Intermediate] Details 00:00:00
STEP 1: Generate Ideas [EXPERT] Details 00:00:00
STEP 2: Design a Playable Prototype Details 00:00:00
STEP 3: Playtesting Details 00:00:00
STEP 4: Analyze Your Design Details 00:00:00
Main Quest Submission Details 00:00:00
Main Quest Submission 00:00
LEVEL 1
Level 1: Introduction and Readings Details FREE 00:10:00
Level 1.1: Critical Vocabulary Details 00:00:00
Level 1.2: Games Defined Details 00:00:00
Level 1.3: Weakness of Definitions Details 00:00:00
Level 1.4: Let’s Make a Game Details 00:00:00
LEVEL 2
Level 2: Introduction and Readings Details 00:00:00
Level 2.0: Game Design Details 00:00:00
Level 2.1: Game Designer Details 00:00:00
Level 2.2: Iteration and Risk Details 00:00:00
Level 2.3: The Importance of Non-Digital Game Design Details 00:00:00
LEVEL 3
Level 3: Introduction and Readings Details 00:00:00
Level 3.0: Quality of Games Details 00:00:00
Level 3.1: Atomic Elements of Games Details 00:00:00
Level 3.1.1: Players Details 00:00:00
Level 3.1.2: Objectives (Goals) Details 00:00:00
Level 3.1.3: Rules Details FREE 00:00:00
Level 3.1.4: Resources and Resource Management Details 00:00:00
Level 3.1.5: Game State Details 00:00:00
Level 3.1.6: Information Details 00:00:00
Level 3.1.7: Sequencing Details 00:00:00
Level 3.1.8: Player Interaction Details 00:00:00
Level 3.1.9: Theme (Narrative, Backstory, Setting) Details 00:00:00
Level 3.1.10: Game as Systems Details 00:00:00
Level 3.2: Critical Analysis of Games Details 00:00:00
MODULE 2: SCIENCE OF GAME DESIGN
MODULE 2: Introduction and Objectives Details 00:00:00
MODULE 2: GROUP PLAY Details 00:00:00
LEVEL 4
Level 4: Introduction and Readings Details 00:00:00
Level 4.0: The Science of Design Details 00:00:00
Level 4.1: Process of Design and MDA Framework Details 00:00:00
Level 4.2: The Process of Play Details 00:00:00
Level 4.3: Mechanics, Dynamics, and Complexity Details 00:00:00
Level 4.4: Feedback Loops Details 00:00:00
Level 4.5: Emergence Details 00:00:00
LEVEL 5
Level 5: Introduction and Readings Details 00:00:00
Level 5.0: Generating Ideas Details 00:00:00
Level 5.1: Prototyping Details 00:00:00
Level 5.2: Prototyping in Paper Details 00:00:00
Level 5.3: The Non-Digital Designer’s Prototyping Kit Details 00:00:00
Level 5.4: Your First Paper Prototype Details 00:00:00
Level 5.5: Prototyping Real-Time Systems Details 00:00:00
Level 5.6: Adding Features vs. Keeping It Simple Details 00:00:00
LEVEL 6
Level 6: Introduction and Readings Details 00:00:00
Level 6.0: Decisions, Decisions, Decisions! Details 00:00:00
Level 6.1: Tips on Decision Making Details 00:00:00
Level 6.2: Flow Theory Details 00:00:00
Level 6.3: Flow States in Games Details 00:00:00
Level 6.4: Edutainment Games Details 00:00:00
LEVEL 7
Level 7: Introduction and Readings Details 00:00:00
Level 7.0: Kinds of Fun Details 00:00:00
Level 7.1: Evolution of Fun (sans Pokemon) Details 00:00:00
Level 7.2: Limitations of Fun Details 00:00:00
Level 7.3: Player Types Details 00:00:00
Level 7.4: Which Comes First? The Player or The Fun? Details 00:00:00
MODULE 3: THE ART OF GAME DESIGN
MODULE 3: Overview Details 00:00:00
LEVEL 8
Level 8: Introduction and Readings Details 00:00:00
Level 8.0: What Is Art? Details 00:00:00
Level 8.1: Six Layers of Art Details 00:00:00
Level 8.2: Toward an Artistic Process Details 00:00:00
Level 8.3: A Little Art History Details 00:00:00
Level 8.4: What Are Art Games? Details 00:00:00
Level 8.4.1: Playings Details 00:00:00
LEVEL 9
Level 9: Introduction and Readings Details 00:00:00
Level 9.0: What’s a Story? Details 00:00:00
Level 9.1: Aristotle Details 00:00:00
Level 9.2: McKee Details 00:00:00
Level 9.3: McCloud Details 00:00:00
Level 9.4: Adams Details 00:00:00
Level 9.5: Campbell Details 00:00:00
Level 10: Introduction and Readings Details 00:00:00
Level 10.1: Kinds of Stories Details 00:00:00
Level 10.2: Interactive Characters Details 00:00:00
Level 10.3: Conversations Details 00:00:00
Level 10.4: Writing Good Characters Details 00:00:00
Level 10.5: It’s Still a Game Details 00:00:00
MODULE 4
MODULE 4: Introduction Details 00:00:00
LEVEL 11
Level 11: Introduction and Readings Details 00:00:00
Level 11.0: Solo Testing Details 00:00:00
Level 11.1: Playing with Designers Details 00:00:00
Level 11.2: Playing with Non-Designers Details 00:00:00
Level 11.3: Blindtesting Details 00:00:00
LEVEL 12
Level 12: Introduction and Readings Details 00:00:00
Level 12.0: Game Balance Details 00:00:00
Level 12.1: User Interface Details 00:00:00
Level 12.2: Craftsmanship Details 00:00:00
Level 12.3: Critical Analysis Details 00:00:00
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